flash sound object question
flash sound object question
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- kinetic
i have an audio loop that i am bringing in via sound object
mySound = new Sound();
mySound.attachSound("loop");
mySound.start();
mySound.setVolume(50);then, when abutton is pressed i want to decrease that sound because there are video clips with people talking
on (press) {
_root.mySound.setVolume(10);
}problem is...it lowers all the sound in the entire movie when i do this. shouldn't it just target the sound that is attached to that sound object?
what am i doing wrong here?
- kinetic0
i found this on NT >
mySound = new Sound("_level33");
this should work because it loads on a different level than all the other sounds...but the sound doesn't play when i load it into this level
anyone know how to rock the sound object?