flash sound object question

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  • kinetic

    i have an audio loop that i am bringing in via sound object

    mySound = new Sound();
    mySound.attachSound("loop");
    mySound.start();
    mySound.setVolume(50);

    then, when abutton is pressed i want to decrease that sound because there are video clips with people talking

    on (press) {
    _root.mySound.setVolume(10);
    }

    problem is...it lowers all the sound in the entire movie when i do this. shouldn't it just target the sound that is attached to that sound object?

    what am i doing wrong here?

  • kinetic0

    i found this on NT >

    mySound = new Sound("_level33");

    this should work because it loads on a different level than all the other sounds...but the sound doesn't play when i load it into this level

    anyone know how to rock the sound object?