Making Games
Out of context: Reply #27
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- kingsteven0
I'm working on a concept for a game that I would like to prototype, I have no 3d modelling experience which i have treated as a barrier to getting in to 3d dev for years but i'm good with the code (i've been modding games and building 2d games for 22 years or so now)
Now: I've been building a lot of Rust mods recently, so i'm familiar with the Unity platform (the code not the ID) and I quite like CSharp, I haven't used Unreal since UnrealScript days but C++ doesn't really intimidate me.
The big thing attracting me to Unreal over Unity is metahuman and the gigapixel libs/ terrain generation. My concept is very trippy but needs to have a root in a sparse realism... I would like to spend as little time as possible on terrain, models & animation so I can concentrate on the gameplay mechanic and dedicated server/ client code.
Every video on youtube is telling me that Unity and Unreal are fairly matched and I can see advantages of both, but is there any basis in my assumption that I may get better realism with Unreal with less work?
- *megascans not gigapixelkingsteven
- *Unity IDE not IDkingsteven
- I personally do think you can get higher quality easier in Unreal. This is after working in Unity for the past 5 years but never working in Unreal...mantrakid
- But seeing lots of work.mantrakid
- nice! yeah the more i read, the more i'm in to it. just ordered a new drive, hoping if i toe the line with tutorials i'll get to a reasonable starting point.kingsteven