3d in after effects

Out of context: Reply #15

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  • faston0

    To export a Maya camera, set up your scene as you would to render. Then go > Edit > Keys > Bake Simulation. Now, save your scene as a Maya ascii file.

    In AE, just import the scene as a composition and you'll automatically have a camera that follows your maya scene.

    Works great when you you use locators and name them beginning with "null_"; In ae you can replace these nulls with images or comps of your choice and they'll take on the properties and position of the null. Just make sure you set the Camera Film Fit to horizontal or vertical.

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