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Out of context: Reply #3051

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  • CygnusZero41

    A good example of this emergent gameplay concept is there is a shrine where the puzzle requires you to use these metal boxes to create a current between electrical nodes which would then open doors in the shrine.

    Well people realizes that you dont even need to use the boxes. You can just take a bunch of metal weapons in your inventory, lay them down and create the connections that way. And this spreads all throughout the game in so many ways, not just with metal or electricity, but in all kinds of ways you dont see in any other game. So battles in this game can play out a multitude of different ways. Its really interesting.

    You could come across a camp of enemies up on a platform that would be really difficult for you to deal with if you were just going to try and fight them. So instead you could do things like shoot fire arrows at the tree holding their little base up and burn the tree down lol. Or if you dont have fire arrows, you could set up some flint next to the tree, strike it with a metal weapon to create a spark and set the tree on fire that way. Or even start a fire in the grass further away, then shoot a wooden arrow through the flame to the tree. Really nutty stuff.

    • Sorry rambling, its fun to talk about this game.CygnusZero4
    • Thanks Cygnus, you're quite convincing too!spl33nidoru
    • im not trying to sell it to anyone. trust me its just a really fun game to talk about. youll do it too once you play itCygnusZero4

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