C4D

Out of context: Reply #23

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  • face_melter2

    Interesting 'feature' which I have encountered once or twice in C4D and worth letting others know about it. Because I handle architecture models, they are normally built using the Swedish coordinates system which means they are, digitally, in the same location as the physical space - makes it easier to position new elements in relation to existing buildings, roads etc.

    Anyway. During an import, C4D tries to reconcile those coordinates with its own XYZ system and sometimes places the model the equivalent of 5000km (or whatever) from 0,0,0. The 'interesting' side effect of this is that the further the geometry moves from 0,0,0 the more visibly corrupt the renders become.

    So, if you are ever working with a model and the renders are showing weird artifacts and polygon lines but the geometry is solid, check the coordinates of the model.

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