Spinning game wheel
Spinning game wheel
Out of context: Reply #2
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- ORAZAL0
If you can't find an example with a button you would have to call the spinWheel function from your button. You would need to remove the extra code and replace line.height by a static value.
It's shouldn't take you that much time. I understand that you rather have something where you don't need to tweak the code.private final function spinWheel():void
{
// speed = line.height * 0.1;
speed = 0.5;
stage.addEventListener(Event.ENT... spin);
}