Premiere or FCP

Out of context: Reply #10

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  • evilpeacock1

    Premiere is the good "status quo" option. It is touchy if you use a lot of plugins and do "advanced" things with imported XML workflows. I've had major stability problems with recent versions that no other NLE I use has had. But it's still a good option, especially if you already pay for Creative Cloud.

    FCPX was launched poorly, but since its first year then there have been quite a few very significant updates. Like so many things on the Internet everyone talks about the launch version's issues still, but clearly haven't used it since. And there are plenty of places that use it; the guys I've talked to haven't kept up with it since the launch and don't seem to understand its non-tape or film reel based approach.

    A pro is that FCPX is a one-time purchase at $300 and can deal with most everything these days, and do it like butter if you have the GPU to support it's OpenCL architecture. And you're not locked in, you can round-trip between FCPX and DaVinci Resolve, Premiere Pro, After Effects and others thanks to modern XML workflows (though this isn't for everyone).

    FCPX does require you really learn how to use it, and within that understand that it's designed around editors above everything else. Once you learn it, it's actually hard to use the linear editors. I can cut 5x as quickly in FCPX as I can in Premiere or FCP7 (YMMV of course).

    Also, relinking assets in FCPX is a one click batch operation via a "find all" command whereas Premiere often requires lots of hunting and gathering. I do a ton of media management so little feature really matters.

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