Three.js particle problems

Out of context: Reply #8

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  • wwfc0

    ***lol - looking at it from that point of view - it does look like i am being lazy ass - but i'm not, just seemed pointless to show a framework and no fizz... ;-) ***

    no... that is exactly what i did, cut and pasted just the two sets of code that i am trying to make work together... i tried to set up the fiddles as working examples and they simply gave a result of essentially a wireframe :-/

    so, as those seem to be the two sets of script that make a whole lot of funkiness happen as i thought there may be something that is causing the first particles to vanish within the second script.

    i'll try stripping it down ;-)

    • No worries. Post up when you've pared it down and I'll take another look.chow

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