Three.js particle problems
Three.js particle problems
Out of context: Reply #3
- Started
- Last post
- 10 Responses
- section_0140
Post some code bro (not here, somewhere with syntax highlighting). Otherwise, we can only take shots in the dark.
Shot in the dark: Each particle cluster is named the same, thus the first is re-instantiated as the second.
Shot in the dark 2: Some sort of destructor call is being made when the second cluster is instantiated.