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Out of context: Reply #3

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  • locustsloth0

    The first one looks like each movement is a different drawing, like traditional cell animation, though not put together as smoothly.
    The QOTSA thing is different in that the elements within each shot have been cut up and manipulated within the motion program of their choosing.
    i think the key to the second kind (really, i guess, any kind) is to storyboard out how you want any particular drawing to move. That way you know what the layers you need are.
    For example, at 22s you have the background, the foreground, the crow body, the crow feet (parented to the crow body), and the human body (which looks like it was segmented to allow manipulation of the head, chest and leg independently). i probably missing stuff, but the https is making it a pain to start and stop.

    i've had multiple ideas to do stuff like this, where fewer illustrations can be animated to longer segments, rather than drawing each frame or 3. Never seem to have the time to do it all and/or do it right

    • i am officially no helplocustsloth
    • Not really, He's asking for a technique but an approach and methodical thought is needed first.CyBrainX

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