Making a Video Game...

Out of context: Reply #76

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  • mantrakid0

    Finally worked out a proper UI.

    Wow, damn. So many updates on the go after receiving some really good professional advice. Fixed quite a few bugs that have come up from the awesome testers who have been checking the game out.

    The core work has been to solve an overwhelmingly loud feedback regarding the confusion brought on in the first exposure to the game. Initially i really wanted the experience to have a deep sense of discovery, and though i feel its still there to a degree, i had to make some compromises and design issues that overcame some of the points of confusion to first-time players... Simply put, people aren't gonna play a game that doesnt at least seem to make sense right off the bat. Im actually surprised at how long this remains an issue as development continues. I always think i 'solved it' but feedback from new players shows that it can still be improved..

    One of the biggest things ive been working on is that I've finally designed a proper HUD UI, which really adds to the experience and feel of the game. I was using the shitty little top corner graphics for too long, so to now have a proper HUD its looking really nice. I decided to place it along the bottom since most of the fighting in cosmochoria takes place above you. Because the camera pans to keep you 'always up' there's never really a situation where you are actually looking for things on the bottom of the screen, so it seemed like the perfect place to put everything in a neat and tidy little bar. This also opens up the space above you for better alien spotting, etc.

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