Making a Video Game...

Out of context: Reply #60

  • Started
  • Last post
  • 183 Responses
  • mantrakid0

    Thanks lodef, i think it helps the essence better too.

    The gun has gone under some improvements but there will definitely be more.. Im thinking there will be selectable gun types, and there will be 'powerups' for the gun while you play.. so you start with a basic 1 shooter, but fund powerups that boost it while you play, like 1942, etc.

    I totally know what you're saying about the map.. i really wanted the map to feel like an achievement tho. I know 1000 seems like a lot but honestly, if you can get to the first boss 3-4 times, and then die immediately after killing him, you'd have 1000 coins easy. Once I have the first gun upgrade I can do a run of just killing things mostly and end up with 500 coins in even a basic session. Plus I say first boss, but you kill the second boss and you get 250 coins just from him alone. Also there are diamonds hidden in asteroids -- 1 in 333 chance they appear, but even that is a huge boost if you're down by 250. I truly think by the time you care enough about getting the map, you will be able to get it within, say, a half hour to an hour of 'grinding' but the grinding is really just playing the game a couple times until you die.

    Its funny cuz i was thinking of INCREASING the cost of stuff haha. :) now i will think much deeper on it. ;)

    I think once everything is complete, the final stage before it's released will be to look at everything from a big picture standpoint and make sure everything is balanced and optimized to give the most fun so it never feels like a chore.. If that means dropping the price on shit, I can guarantee I'll make that call.

    Thanks for the feedback homie, as always it means so much to me.

View thread