Making a Video Game...

Out of context: Reply #25

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  • mantrakid0

    @lodef, yeah that's the new graphics in the latest version: http://www.3030.ca/Sprout_069

    The planet progress is actually misleading.. i want people to 'feel' like it's a high score game right off the bat.. like ... not that they can complete it, but its more like a game of tetris - just get in the zone for a bit and kill some dudes (new / more variety of enemies coming in the next version). The whole 'get all planets' thing will become apparent only once players actually get the map and see that there is, in fact, a finite world to play in.

    Also, though upgrades are purchased 'between' games, I have started to put some bonuses in the game that will help like 'find-able' bases, and there will be some sort of treasure 'chest' with larger quantities of coins scattered throughout the playfield.

    Basically i want it to be like a game of Donkey Kong or Tetris, where you play until you die, but the goal is to see how far you can get before you actually die. Progress will be ranked at the end. The whole 'keep your coins' and 'upgrade your shit' is sort of meant to be a bonus for those people who actually get into it and continue playing the game in multiple sessions.

    thanks for playing it man, your input shaped the recent changes. :)

    • nice! glad my input is of use. I will try these new things out. its fun.lodef

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