Making a Video Game...

Out of context: Reply #20

  • Started
  • Last post
  • 183 Responses
  • mantrakid0

    Hey pals, hope you all had a very merry xmas and are enjoying the holidays in general. I've taken some time off from working on sprout, but sat down today to get some things that have been bugging me out of the way. Much of it based off the feedback I received from this thread so far, so again. Thanks.. :)

    Version 0.67
    - Removed cap on number of aliens to spawn at a time. Will now continue to spawn aliens in long games.
    - Stopped ability to crouch in midair while on a planet - was causing a glitch where you’d get stuck crouching
    - Properly fixed planet overlap - should just pop you back to the surface without dying now.
    - Adjusted health upgrade levels to make it a bit more challenging / more ‘do or die’ while playing.. found it too boring with lots of health.
    - Added slight zoom out / zoom in so you can see more while in space and a bit more challenge while on the planets.
    - Fixed the timer on the game over screen to show proper time.
    - Fixed a bug where it wasn’t resetting in-game timer after every new game...
    - Reduced number of UFO’s spawning overall, should balance nicely with the new planet zoom-in.
    - Added in-game instructions — dont do anything and it should prompt you how to get out of your current situation...
    - Changed color of planting to white + green.. red saved for enemy/damage-related stuff only now.

    — Next major updates will be new enemy types and a nice new ‘reason’ to explore the other planets, adding to the overall depth of gameplay.

    http://3030.ca/Sprout_067

    Any and all feedback welcome - i realize some of you are no longer virgins to the game, but try to think of yourself as completely clueless to see if the on-screen prompts actually help progress you to the next step if you are actually stuck. As before, thanks for checking.

View thread