Making a Video Game...

Out of context: Reply #15

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  • lodef0

    great start. nice combination of elements, like a survival strategy combined with a shooter.

    There should be some sort of depot/store planet, or spaceship, that you can go to to buy stuff. Unless I am missing something you have to die before you are able to buy the base pyramids and the explosion weapon thing. You should be able to buy them while playing once you have enough. The bases helped out a lot. Also the prices should be better, I think its 30 for a base and like 250 or a 1000 for other stuff, it would be hard to get that much. Can you upgrade the gun? Add descriptions to the different items on mouse over in the store too because the icons aren't really enough.

    Its good to have some exploration/ discovery but its not clear at all what the ultimate goal is. You need a way of gauging progress, and more should start happening with the plants. Some sort of a map or radar would be cool, maybe one that marks a planet once it has been populated. I never knew when to move on to another planet and couldn't find it again if I left. Is the goal to populate all the planets with plants or to just stay alive as long as possible?

    I love the music but the sound FX are a bit sparse right now. The aliens could use there own sounds so you know when they are coming. It might have been a glitch or something but the aliens started to appear out of nowhere in the middle of the screen rather than flying in. The graphic style and playability are the best things about it right now but make the plants look better.

    I played a bunch last night so it got me thinking, which is a good thing.

    • im gonna comment on this below, since itll likely be longer than this tiny boxmantrakid

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