HTML5: Is building this possible?

Out of context: Reply #9

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  • monNom0

    Ponyboy: you can stack canvases to create 'layers' (position:absolute, z-index: 1,2,3, etc.). Once happy with the result, you read the bitmap data from the canvas and use a composite operation to draw to your base canvas.

    var canvas1 = $('canvas2');
    var canvas2 = $('canvas2');
    var ctx1 = canvas1.getContext('2d');
    ctx1.globalCompositeOperation="s...
    ctx1.drawImage(canvas2,0,0);

    When you're done, you can pull the data with
    dataToURL('img/png');

    • ...source-overmonNom
    • I see... thanks for the info!... that's exactly what I was looking for.PonyBoy

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