AIR 2.7

Out of context: Reply #4

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  • animatedgif0

    Sorry but am I supposed to be impressed by this?

    All I'm seeing is a list scrolling like dogshit and completely unacceptable and then one that can't hold a solid framerate when flicked and is having trouble keeping up with the finger.

    Then "a very typical application of just a straight animation" (wtf? yeah I download loads of shit like that, oh wait no I don't) Again one example that can't even hold a solid framerate, however the 2.7 example in this case is smooth... but it's just 1 animated item bouncing around the screen I should fucking hope it's smooth on a £400 device.

    The reason I'm complaining about the 2.6 examples running like dogshit is because for the past few months Adobe has been talking as if that performance was even remotely accessible when that was clearly just bullshit.

    End of the day, wanna build an iOS app then you need to go native. Not skilled enough to write a native app? Guess you won't be making any app store $$$, go back to school and stop trying to ride 1 skill for the rest of your life.

    • Just saying too little too late, if this was on show at the iPad launch then my opinion would differ.animatedgif
    • your babble only applies if you want to write for iOS which 99% of people don't want to anymore.. Cross-plaform noob. It's not about knowing one language it's about writing once and publishing to multiple platforms with one code and HTML is shit for mobile.Boz
    • It's not about knowing one language it's about writing once and publishing to multiple platforms with one code and HTML is shit for mobile.Boz
    • and HTML is shit for mobile.Boz
    • and naturally, AIR won't be solution for everything.. you'll still need to write native for some types of apps but about 80% of them will be just fine being built with AIR.Boz
    • 80% will be fine built with AIR and published to iOS, Android, desktops, web, TVs, tablets.. Single app on all of these..Boz
    • tl;dranimatedgif

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