AE Question

Out of context: Reply #9

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  • uan0

    t = amount of steps/moves per second (frames per second)
    x = amount of pixels for x-axis (i.e. horizontal)
    y = amount of pixels for y-axis (i.e. vertical)
    time = actual playhead time in seconds

    posterizeTime(t) --> change framerate of this layer to t frames per second.
    value - [time*x,y] --> result for position = default value (x,y) - (playheadtime*amount of x, y)

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