C4D: render shadow with alpha
C4D: render shadow with alpha
Out of context: Reply #3
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- DoTheMacarena0
If it's a still, shadowcatcher would be fine, it's incredibly slow to render tho, so for animation it hurts.
Overlay the shadow pass on "multiply" mode, or use the pass as a matte for a color grade/adjustment layer. Use the object alpha as a holdout if there's shadow on top of your object (or place below, of course). Either way should work out with your existing shadow pass.