Eroding app dev value

Out of context: Reply #15

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  • PIZZA0

    It's not Apples fault, developers decide the prices so they decided to race to the bottom. The prices were all rather high when it opened, Super Monkey Ball was $15 If I remember rightly... and that port was barely playable.

    "Developers are now mostly doing stuff like sweatshops."
    Cry me a river, no one is forcing them to develop iPhone apps. The can always go and develop corporate intranets if they want to charge miles over the fucking odds for something.

    • true, I suppose devs, more so than designers can cross over to corporate to make big monies.LukeO

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