illustrator Q
illustrator Q
Out of context: Reply #5
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- detritus0
The only way I could think to do it would be to go through AS/ Processing physics libraries and dig out ball physics simulators, then try dropping differing ball sizes/numbers into letter-shaped troughs to approximate what you've got... but that'd take me years to actually work out.
- oh, and then trace the output. So, no real use here, I'm afraid.detritus