Ripping/Copying

Out of context: Reply #12

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  • Corvo0

    ^ true. then a distinction must be made between what is inspiration (which sometimes touches the rip-off frontier) and what is an exact copy of design elements put together in the exactly same place. This is not a new question either - but when Anders asks for good examples of a rip-off you're bound to think of similarities (improvements?) rather than exact rips (as in code, elements, events, etc), and then - just then - your ground starts to get muddier, and you realise that graphical work depends much upon copy+paste and improvement.

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