Mechanicals/Work files

Out of context: Reply #9

  • Started
  • Last post
  • 10 Responses
  • jonnyquest0

    i do contract work for one of the major studios and they essentailly require the fully layered psd along with the quark/indesign mechanicals.

    once a design firm has released the mechanicals the stuff can sometimes go from 3 rounds of color correction/retouch/finishing up to 12 rounds... the most i ever went was 17 rounds of corrections and that was a robert redford title/campaign...
    all it takes is someone very important to dislike a campaign for it to be reworked by a combination of either the design agency or separator/finishing/film house or all three.
    i've never proofed out anything supplied straight by an agency without rebuilding it to withstand the retouch/finishing rounds. agency designers are usually working tight deadlines with the crappiest art with lots of changes dictated by an art director so their files tend to be haphazzard to say the least.

View thread