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The Kindest Act May 22, 13, 9:54 a.m.
A brief piece on how empty compliments slow our growth as designers.
How to Escape Your Shitty Job Apr 24, 13, 11:09 a.m.
Even the best jobs can become a prison. Getting out isn't as hard as it might seem.
Bill For It Apr 17, 13, 1:01 p.m.
Underpaid? You don't need to be... but you do have to separate work from passion.
Why You Fail Apr 15, 13, 5:33 p.m.
At what point does the schlepping end, and plans come to fruition?
Beating the Wobblies Mar 22, 13, 11:40 a.m.
Thinking about how we quit at the very worst times.
New Work: Ensia Feb 26, 13, 2:32 p.m.
Just launched the new Ensia magazine platform. Pretty happy with it.
Wearables Feb 18, 13, 10:32 a.m.
Wearables are going to be big... and I think there's real utility in them.
How Lo Can You Go? Feb 11, 13, 5:53 p.m.
Perhaps making crap isn't a bad thing, but rather, the future.
12 Time-Sucks of Christmas Dec 19, 12, 10:32 a.m.
Every year we compile a list of fun things to explore, while you're waiting for the holidays to begin. This is it.
A Facebook-Free Future Dec 13, 12, 10:40 a.m.
Contemplating what comes after the social network.
You’ll Have To Do Hot Dogs Nov 28, 12, 9:23 a.m.
Because the notion of an agency doing just one thing is pretty much over.
How Lo Can You Go? Nov 7, 12, 8:23 a.m.
Opining on the changing nature of design and content creation.
Beat the Creative Block Nov 4, 12, 6:55 p.m.
An article I wrote, a while back, for .net... now "recycled" on ideasonideas.
You Don't Come Here to Screw Around Oct 22, 12, 2:11 p.m.
A little video on the kind of agency we're creating together at smashLAB.
A Boardroom at Burning Man Oct 15, 12, 2:38 p.m.
Stephen Saugestad's photo essay on his experiences at Burning Man.
Reel Oct 11, 12, 9:37 a.m.
12.5 years of late nights and sweat... packed into 1 minute and 58 seconds.
Sagmeister Gets Happy Oct 9, 12, 10:53 a.m.
Stefan talks about his upcoming movie, Hillman, and achieving happiness.
Decision Fatigue Oct 2, 12, 8:54 a.m.
Maybe we're all screwed at the end of the day, because of all the little stuff.
The Heart of the Matter Oct 2, 12, 3:45 p.m.
Is it time for designers to start talking about emotion instead of process?
Fuck 'em Sep 27, 12, 8:54 a.m.
"Good" and "bad" are ideas that screw us up, rather royally.