renderfarm reference?

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  • DoTheMacarena0

    I've done a few jobs to remote farms. All of them have been pretty decent. Rebusfarm (http://www.rebusfarm.com/) seemed to be the most straightforward and possibly the most cost efficient. I've only used them with C4D scenes, so I can't speak for other apps, but there's a plugin you download to shoot your scene directly to the remote farm.

    The main thing to you need to watch out for are dynamics simulations (mograph modules, particles, fluids, etc etc...), as splitting up sim computations over multiple cores often results in a corrupt sim. Cacheing the sim can potentially fix this, but might need some massaging on yours or the farm's end. Otherwise, there shouldn't be much of an issue with any other type of scene.

    Farms can save lives and deadlines, but please, render safely out there kids.

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