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papervision/ AS3 1313 Responses
Last post: 1 month ago | Thread started: Jun 24, 08, 1:18 p.m.
- ukit
This stuff, along with BlueOne's post, blows me away...
http://temp.roxik.com/datas/perf…
Anyone know of more good Papervision/AS3 links?
- Jun 24, 08, 1:18 p.m. – Permalink
- Naygon
wow.. that's amazing!!!
Check this blog for some video tutes
http://www.madvertices.com/

- Dog-earJun 24, 08, 1:24 p.m. – Permalink
- designbot
I was just about to post this:
"Where the hell do you get papervision? I looked at some other posts on qbn and all over the web and couldn't find jack. Is it open source?"
Then I found this (for anyone else looking)
http://code.google.com/p/papervi…
- Dog-earJun 24, 08, 1:29 p.m. – Permalink
- mimeartist
I'm trying to make the transition from doing code on the timeline to as3 and papervision... any clues to the best way to start... is that madvertices good? or should i learn as3 first?


- Dog-earJun 24, 08, 2:48 p.m. – Permalink
- stupidresponse
i would suggest using version 2 "great white" instead of 1.5, it's a bit easier. you can only download it with an svn client though


- Dog-earJun 24, 08, 2:57 p.m. – Permalink
- ukit
mimeartist, I'm in the same place, was at the bookstore the other day and noticed that this book looked pretty good...
http://www.amazon.co.uk/Foundati…
It runs through AS3 from a beginner's perspective and covers physics and a little bit of 3D...I'd be interested to hear anyone else who has advice on learning this stuff though.

- Dog-earJun 24, 08, 2:59 p.m. – Permalink
- visualplane_
Ok, maybe someone knows here. I've tried posting on other forums without any answers so i'll try here. Basically I'd like to have let's say 2 interactive planes set with the MovieMaterial. Depending on the movement of the viewers mouse, i'd like the entire group to rotate like this:
http://www.dehash.com/?page_id=1…
I'm not sure if I would have to use the displayObject3d, but here's the code (if the codes get cut off, here's a clearer link http://board.flashkit.com/board/…
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.specia…
import org.papervision3d.objects.primit…
import org.papervision3d.materials.*;
import org.papervision3d.materials.spec…
import org.papervision3d.materials.shad…
import org.papervision3d.materials.util…
import org.papervision3d.lights.*;
import org.papervision3d.render.*;
import org.papervision3d.view.*;
import org.papervision3d.events.*;
import org.papervision3d.core.utils.*;
import org.papervision3d.core.utils.vir… ouse;var viewport:Viewport3D = new Viewport3D(0, 0, true, true);
addChild(viewport);
viewport.buttonMode = true;var renderer:BasicRenderEngine = new BasicRenderEngine();
var scene:Scene3D = new Scene3D();
var camera:Camera3D = new Camera3D();
camera.zoom = 11;
camera.focus = 100;var mam:MovieMaterial = new MovieMaterial(face);
mam.interactive = true;
mam.smooth = true;
mam.animated = true;var plane:Plane = new Plane(mam, 300, 300, 6, 6);
scene.addChild(plane);addEventListener(Event.ENTER_FRA… loop);
function loop(e:Event):void
{<~~~~~~~?
renderer.renderScene(scene, camera, viewport);
}face.addEventListener(MouseEvent… faceClick);
function faceClick(e:MouseEvent):void
{
navigateToURL(new URLRequest("http://www.yahoo.com…
}
- Dog-earOct 16, 08, 12:16 p.m. – Permalink
- mikotondria3
sure, just create 2 planes and add them to an object as children, rotate one compared to the other, and then in your loop event that you're triggering, simply change the y rotation of the parent object. You might get better performance out of MouseEvent.MOUSE_MOVE, rather than an enter frame....you seem to have the hang of it enough to make it work, I reckon..


- Dog-earOct 16, 08, 4:42 p.m. – Permalink
- mikotondria3
so 'like':
var plane:Plane = new Plane(mam, 300, 300, 6, 6);
var planeTwo:Plane = new Plane(mam, 300, 300, 6, 6);
planeTwo.rotationY=[whatever angle]
var myNullHolder = new displayObject3D;
myNullHolder.addChild(plane);
myNullHolder.addChild(planeTwo);scene.addChild(myNullHolder);


- Dog-earOct 16, 08, 4:44 p.m. – Permalink


