3D
- Started
- Last post
- 53 Responses
- PhanLo0
- maybe useful of the dayPhanLo
- neat. will be handy for my work. but click through to YT to get the download link and avoid watching the vid because the guy is totally fucking annoying.face_melter
- NBQ001
Maya & 3ds Max Developer Autodesk Fires 1,350 Workers to Accelerate Investments in AI
- Autodesk is not relevant anymore, studio's are moving to third party software.
Maya used to be good 15 years ago.ApeRobot - A lot of big studios still use Maya a lot, it's still Industry standard along Houdini. But Maya development has sucked for a long time.NBQ00
- The original guy behind blender3d suggested there were probably only 20devs working on Maya. Not Autodesk's cash-cow.monNom
- The market for the software he estimated wasn't very large either. maybe less than 20k seats? Hard to remember exact figures.monNom
- Regardless, I'm sure the ability of AI video to make an explosion in 5 minutes has got to be cutting into their already tiny niche.monNom
- Making explosions is hardly all that is needed. And if then there's Houdini. Tons of people still use Maya as industry standard for character animation.NBQ00
- Oh without a doubt, that was a bit tongue in cheek. But there is a class of work that now has a ready substitute, and may be good enough for customers' needsmonNom
- Where there wasn't any substitute in the past - like talking animals with perfect hair. That was extremely hard before... now you can get it in 2 min of typing.monNom
- Not perfect - but good enough to sell junk food.monNom
- AI is still a long way away to be used for proper commercials or film productions. Unless you want uneven AI slop like the Coke Xmas ad.NBQ00
- VFX and Animation need proper detail action, camera and other type of control. And render passes. And longer durations, 4K and no AI slop artefacts.NBQ00
- I'm surprised you'd even think AI is ready to replace proper CG/ VFX.NBQ00
- It’s ’good enough’ for a lot of what constitutes vfx. Within a traditional compositing workflow, it can remove a bunch of work.monNom
- In painting/Out painting. Image to depth. Relighting. Face swaps. Lip sync. Matting/roto. Background plates. Style transfer. Concept art.monNom
- Autodesk is not relevant anymore, studio's are moving to third party software.
- PhanLo0
More feather 3D stuff
- Ramanisky22
- I'd love to see this movie.CyBrainX
- ^yes .... and that first pic .. man ... sick
would love to see it animatedRamanisky2 - Imagine the sounds made by these vaginasauruses.CyBrainX
- PhanLo0
- woah ... the future is hereRamanisky2
- It still doesn't work connected to a mac, but my mates being using it on his PC with the Oculus, says it's goodPhanLo
- PhanLo-1
- brb - manipulating my spleen
I've had Nomad on my iPad for like a year and never touched it lol my interest in 3D at home has dropped to almost zero.face_melter - Heh, I heard zbrush is coming to ipad soon so I guess everything else dies at that point.kalkal
- I'm hoping to get an iPad soon, so really want to try it, I like the idea of reasonably pain free texturing.PhanLo
- This app has turned into a zBrush competitorNBQ00
- brb - manipulating my spleen
- Nairn2
- ❤️palimpsest
- Damn, reminds me I need to book that colonoscopyGnash
- *want, not *need.Nairn
- islandbridge0
@Centigrade
I would go with AMD chipset. Maybe a AMD Ryzen 7 7700x or something close. You would also need a AM5 socket motherboard ( B650 would do the trick), which is a bit pricy but that would make it upgradeble for some years to come.
Then i would buy a 6800xt (high end last gen graphics card) which is pretty damn good all round graphics card. Good value for the money... lacks good Realtime raytracing but that shit´s overrated atm anyway. ... and then some DDR5 RAM, a 850 Watt psu and a case to stuff it all into and you should be good to go.
- Centigrade0
If one was to dip their toes into 3D what is a good basic setup to do it? I don't want to spend $5,000 on a computer just to try it out. I don't need 60fs at 5K. Just some OK performance for building environments in Unreal. Would an old gaming rig off of FB marketplace do the trick (maybe $800)? Or would I likely just get the same crap performance I get off my Mac?
- NBQ000
Houdini 20 reveal, full keynote
- Nairn1
Might be handy for some of you three dimensional cunts:
"F3D (pronounced /fɛd/) is a fast and minimalist 3D viewer. It supports many file formats, from digital content to scientific datasets (including glTF, STL, STEP, PLY, OBJ, FBX, Alembic), can show animations and support thumbnails and many rendering and texturing options including real time physically based rendering and raytracing."
- NBQ000
*insert wow gif here*
- Another https://www.youtube.…NBQ00
- Tech's interesting, but Jesus Christ, I feel like I'd have to put my brain on hold to listen to any more of these two chumps beyond a couple of minutesNairn
- monNom1
I'm going to chime in and say blender. Kind of .
The cycles render engine, while being fantastic and accurate for external scenes, doesn't do really well out of the box when you have say, a sun lamp shine through a small window and then light up a room with bounce lighting. It's too few samples and too many bounces for a noise-free render. However you can do some tricks like baking low-res lighting for your walls, and having that texture emit light into the room (essentially acting as bounce lighting), while a different material catches the light in the camera-view. Use lightpaths node to switch.
There's also eevee "real-time" render that can give quite good results with very fast renders, provided you bake light probes and reflection maps to simulate GI.
The biggest thing I think it has going for it is the huge community and YouTube tutorials. It's free so barrier to entry is low and there is a plethora of quality content you can learn from.
- https://www.youtube.…monNom
- Cycles always throws me off because Insydium makes a renderer called Cycles too.CyBrainX
- NBQ00-1
Remember when (Discreet, now Autodesk) Flame ran on $1 million dollar SGI machines in the 90’s? It used to be THE VFX finishing and compositing tool for high-end projects, movies and commercials. I wonder how many studios are still using it today as Nuke gained a lot of popularity in the last decade.
But it’s amazing that this powerful tool still exists and runs on Macs. MacOS & Linux, but no Windows (wut).
- shapesalad2
- realtime rendered in unreal engineshapesalad
- It's Unreal!********
- NBQ001
Has anyone used the app Spline yet?
Seems pretty cool and simple. And what’s great it offers a browser version too.