AR
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- CGN
Anyone know what software is used to view AR without an app?
- scarabin0
There’s no such thing as AR without an app
- moldero0
RR doesn't need an app
- CGN0
Thank you! Great launching point!!
- utopian0
How many QBNr's have actually created an AR experience for the clients, particularly in the US market? It seems like only Japan and some parts of Europe have really adopted the AR technology.
- except a few of these "experimental" business cards like this, i just had one project for bat-dunhill what was basically just showing how to use the new packagested
- I can't see any proper application yet for this stuff nothing since then, and this was almost 10 years.sted
- +ago. lolsted
- Even the QR code never really picked up any steam in the US.utopian
- I created the first AR movie campaign in america for the film “9” by focus featuresscarabin
- Was it fun? Yeah. Do i see it as anything more than a toy? Not reallyscarabin
- Static_Line1
I’ve done a bit of dev with Unity creating AR for iOS (just personal projects) ....the software to create the experiences is plentiful however the hardware to view AR content is still years away from mainstream use IMO.
AR on a phone - meh somewhat cool for a few minutes but novelty wears off quickly.
AR on a Headset - better, but not there yet with most devices still having limited FOV + the rendered content is still ‘ghost’ like in appearance. Will see what comes out in next few years with some serious $$ being thrown at the technical/engineering challenges.For doing a QR type AR experience you can check out Unity with Vuforia package installed to create for a variety of platforms ... you can do image target recognition or for more advanced stuff 3D target recognition.
https://library.vuforia.com/feat…
Plus, Unity has made their entire training catalog free and there are a shit ton of resources to get started.
- sted2
- A lot of POC stuff coming down the pipe for the eventual release of Apple AR glasses - will be interesting to see what use cases actually stickStatic_Line