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Have a brick texture in Unity, which Im fairly new to. But the texture is a bit too big for the object it's on. Need to scale it down so it repeats and the bricks look like a realistic size.
In something like 3DS Max, I just easily scale the texture down in the material editor. Doesn't seem to anything like that at all here. Is this something that has to be done through scripting?
Can't you texture it in max and then bring into unity?
^ Well yes of course, but some things I don't really have a need to use max for, so if I can do them in Unity and eliminate having to go back and forth between apps, then Id like to do that.
I wouldnt model or texture anything substantial in unity.
This isn't substantial. It's a wall.
- <Insert dumb Trump joke about Mexicans>CyBrainX
- Resize the texture in PS?Hayzilla
- I don't want to do it there because I don't know exactly what size I need it yet. I need to play with it.CygnusZero4
- To do this at the source in Photoshop is silly. Id have to go back and forth a bunch of times. Not convenient.CygnusZero4
What do people use Unity for these day?.
I remember it starting in the Flash era and had some uses there but I haven't kept up.
Lmao I got it. There is a tiling option on the material. Cant be done on the texture itself.