Cinema 4D: texture alphas
Cinema 4D: texture alphas
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- imbecile0
- You would think that would work but no such luck. I get refractive nonsense on the ends of the cube I'm trying to clone. (even outside the cloner)CyBrainX
- it's not refractive, it's the material stretching across the polygon's face because you don't understand how materials are appliedimbecile
- Try using a fresnel instead of a gradient.baseline_shift
- imbecile0
are your end caps looking strange for some reason?
if you want them transparent, you need to apply a transparent material to them.
or... simply delete the end caps if they are to be transparent
it helps to:
1. physically realize what you are asking the software to do
2. be conscious of X Y Z axis orientations of models and textures
3. understand how texture maps are and can be applied
4. be able to make a polygon selection
4. rtfm
- CyBrainX0
OK, I can get your result as long as there isn't any transparency with refraction. Something happens to the end. Changing to a black background hides it but the problem is still there.
I'm posting the scene file too.
http://www.talesfromthehead.com/…