Cinema 4D: texture alphas
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- CyBrainX
Sometimes I really get stuck on the basics after all these years. How do you get an alpha channel to actually make something transparent. I'd like to fade the ends of a cube fade to nothing on each end. I'm not curing cancer here. Can someone point me in the right direction. I"ll take a link, a source file or funny insults - but they have to be funny. Thanks.
- imbecile0
- You would think that would work but no such luck. I get refractive nonsense on the ends of the cube I'm trying to clone. (even outside the cloner)CyBrainX
- it's not refractive, it's the material stretching across the polygon's face because you don't understand how materials are appliedimbecile
- Try using a fresnel instead of a gradient.baseline_shift
- imbecile0
are your end caps looking strange for some reason?
if you want them transparent, you need to apply a transparent material to them.
or... simply delete the end caps if they are to be transparent
it helps to:
1. physically realize what you are asking the software to do
2. be conscious of X Y Z axis orientations of models and textures
3. understand how texture maps are and can be applied
4. be able to make a polygon selection
4. rtfm
- CyBrainX0
OK, I can get your result as long as there isn't any transparency with refraction. Something happens to the end. Changing to a black background hides it but the problem is still there.
I'm posting the scene file too.
http://www.talesfromthehead.com/…