UI vs UX bullshit!

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  • sted2

    Oh you really think that you know something about UX or UI?

    As a kid I tried every single stuff what has buttons and i could caught my hands on.
    I had to lie to my teachers to help them out with the media equipment in the classroom because connectionf a simple television to a vhs recorder was difficult for a teacher. My story was always the same: let me handle that we have the same stuff at home I know hot to control it.
    I pulled to pieces everything what I could just to see how it works, my father loved precision mechanics so it was almost allowed to do this, and only stipulation was that I had to put everything back, so that it works :) Meanwhile I was learning how to draw, what was actually hell. For almost 6 months I drew almost nothing just cubes, spheres with or w/o shadows, and lame still-life pictures. I did not realize what I was doing, but this still helps me out a lot :)

    When I was working as a junior ad (somewhere in 1999) and tried to move to gui-interaction design it was Information Architecture and Usability what I had to learn because they got me there. I was asked about IA on a designer job interview and surprisingly had no idea about that, and I went mad. After some research realized that my professional knowledge is almost nothing in this subject and I use the right methods but not consciously, and completely miss the right lingo.

    After this I was drawing and site-building layouts without any grid or device independence, but they where always precise, and we made sure that it looks close the same on every device or resolution (yeah fluid layouts, and flash :) We made AB tests, we achieved high conversion rates just putting the CTA to the right spot. It wasn't documented why and I did had to put the ideology behind a single sign-up form :)

    So I say fuck all "UX experts" and here is why:

    You can't draw.
    Fine-motor skills like drawing are essential to get close as possible to human interaction with digital devices. At the time I draw something on the paper with my instrument I attend three steps ahead you :) So please if you can't draw things on a plain paper with pencil you should go back to the school.

    You drive a car (the car is just a symbol for isolation).
    Put your self inside a box and you will never see real people doing real things. Driving a car is a great example how people with a big ego distance themselves from the "average". But wait whose are the people whom you doing this? Today I fire ignorant egoist people because I don't need workforce who looks down on the users or lives in an isolated world.
    "I'm unique. I'm introverted. I'm an artist" ok f. off.

    You buy the latest iphone.
    Somewhere 10% of the users have the latest gadgets so why we need to lick their asses?% :)
    Yes I have one, but I also have an iphone 1, and a 6 year old android running kitkat :) And I always test things on these devices if it's possible, just to get closer to the average user :)

    You read all articles about ux.
    80% of the current content on the internet in this subject is more or less related to a business interest (business blog, roundup-portal, etc ). Half of the articles are bullshit, and the the other half of the usable content is for a separated micro community covering more-or-less existing issues but almost no solutions. good luck finding the real stuff :)

    If you can draw something you can see at the second that it works or not, like a good carpenter :) so don't trust the carpenter who can't draw the furniture what you requested.

    UX in the current form is really close bullshit,
    mostly because how we create value by it.

    UI was bullshit, but now everything is on it's right place and even templatemonster survived the purge:)

    ps: next time someone asks me to create an audio player application what combines the best features of Netflix, Spotify and some shitty joga app, I will kill that mofo.

  • utopian1

  • cannonball19782

    Everyones a fucking expert.

  • iGin1

    Guys, I don't think User Experience is an enemy and I disagree, it's more than just a label. The real enemy to me are anyone that neglects products are designed for humans.

    So maybe I misunderstood the message (english is not my first langage) but I felt this pic was pointing the fact that the Experience is not only the ability of a product to be effective or profitable.
    To me the message was Design is also about the non-marketable and non-utilitarian aspect of things, that we should not "dumb down" the UX at the expense of creativity and that a product is also about "the feelings" users get from watching or using it, a dimension sophisticated capuccino toppings and 1999 iMacs look and feel conveys but what vending machine plastic cup coffee and beige PC completely miss despite being highly actionable, "scalable" or "using existing patterns".

    As @monNom puts it, a Designer "gives things personality" a value Marketers tend to neglect and Engineers to underestimate. Hence I believe the "don't let Marketers and Engineers dictate the definition of UX". I would totally agree with that.

    Personally I have faced the "Takes too much time to make...." and " This is cute but..." lines many times. These words are on the same level as "Make the logo bigger" and "we need to fill all these white spaces".

    To me it's just shame this illustration lacks to underline "UI" is not against but a part of the "UX".

    • @PonyBoy: Coming back to your point:
      "Those who can design, design; those who can't design, do UI/UX"

      I used to think the same. For a while every UXers I met w
      iGin
    • ... were either former developers that got tired of their code monkey life or failed (visual) designers that sucked so badiGin
    • ...so bad their last hope was the "art of wireframing".iGin
  • docpoz-5

    Shut the fuck up with labels and get back to work.

    • grunt.docpoz
    • Stop the work, focus on the labelsqoob
    • work is cancelled. just label..docpoz
  • kona2

    Let's talk for a moment about the ketchup bottle.

    When I first saw the comparison I thought; what bullshit.

    I actually prefer the old style ketchup bottle. However, because of the glass they can really only come in small sizes.

    The plastic bottle solved a perceived user need. However, in real-world use (at least around this house) when the ketchup bottle is stored top-down, it creates a very top-heavy bottle. And when the bottle is stored in the door of the fridge (common placement) when the door is opened it more often than not tips over. Not a huge deal but what happens is (again, at least around this house) is that the bottle when stored gets flipped onto its bottom so it doesn't tip over. Then, when the ketchup is taken out for use you're right back to the age old method of getting ketchup; You shake the shit out of it. Shake the ketchup downward into the top (cap). Open and squeeze. *Massive fart sound*. Close cap. Shake down into cap again. Squeeze. So, what really did this solve other than the ease of squeezing out your ketchup?

    The one great thing is that I really enjoy the fart sounds it makes.

  • set5

    If you don't think UX has value in a project, you probably don't understand what it means.

    The experience of the user is pretty much the single most important thing in a project. What else matters over how the product you're designing is experienced?

    • I don't really understand peoples resistance to the term. It can certainly be a broad one, but so is 'design'. It really isn't that hard to get ya noggin roondset
    • Yes.studderine
    • Yes.Krassy
    • http://24.media.tumb…chukkaphob
    • Good points set. And, I'm not diminishing a visual designer's role, but what you described isn't really their role.mg33
  • monoboy-5

    UX is a bandwagon we can all jump on.

    Brand design - culture, personality and behaviour
    Service design - customer touch points
    UX design - how it flows
    Visual design - what it looks like

    It's all just design. And it means fuck all if you can't market it properly though.

    • A bandwagon that is 10 year old at this point...I think we need a new buzzword we can use to charge people moreyuekit
    • It's not new. It's been a term since the 90s.studderine
    • Didn't say it was new.monoboy
    • And just to clarify, I think it's a vital component of digital work. But not more so than the others I mention.monoboy
    • I was replying to yuekit. Also, HCI has been a discipline since the 60s.studderine
  • studderine-2

    This is funny.

  • ernexbcn0

    HURR DERP

  • utopian-2

  • utopian0

    Everything You Ever Wanted To Know About UX Unicorns But Were Afraid To Ask


    http://www.mitchellake.com/news/…

  • utopian0

    Everyone...I mean everyone that I speak with at different companies...have a completely different definition, explanation and understanding of what (UX) User Experience Design actually is. It is kind of sad, funny and ironic all wrapped up into one.

  • BabySnakes0

    UI vs UX bullshit!

    Putting a label is the bullshit at least.

    Design === UX

    As the need for users to get to data the fastest and effortless way possible you will sacrifice that rich experience. We keep complaining that sites all look the same, well it is because of the requirements and limitations to the lowest common denominator.

    I love clever cool UI. It was the reason I became a dev, I wanted to make that UI come alive. Our users have just come to be impatient and easily distracted that we have to now design around that.

    It all depends on the goal of the product.

  • monNom1

    This diagram does a pretty good job of illustrating the problem with the term 'UX'. Everything is in the circle!

  • monNom2

    Well I'm going to go the other way on this and say that this is illuminating an issue I've noticed, though it could have been more thought-out in this presentation.

    There seems to be a tendency for "UX" to become too analytical and data driven, and to lose the intuition that gives things personality. The end result is an experience with all the sharp edges polished off, and without any real character... It's the Hollywood blockbuster effect -- Crunch the numbers for what's going to appeal to the greatest group of people and make the most money at the box office, and it loses all of it's heart. Meanwhile you get a talented director making the movie that they want to see, and people cherish it.

    People seem to have forgotten that the 'experience' has to do with the feel of the thing just as much as the way it behaves. But that could be because I really have no idea where UX starts and ends. Does anybody?

    • This for sure in so many cases. Everything needs metrics now to know if it's successful. Sadly the praise from happy users is often overlooked.mg33
    • This fits precisely with what I've experienced and why I'm bitter toward too much interjection from those who just do UI / UX workPonyBoy
    • @monNom I feel too this pic says exactly that: "There seems to be a tendency for "UX" to become too analytical and data driven, and to lose the intuition that"iGin
    • I understand the words beneath the capuccino cup and the iMac are Engineers and Marketers words. Hence they should not dictate the definitioniGin
  • mg330

    hehehe— I just upset some UI / UX people. mmmmm— tasty downvotes
    (sorry- but I find UI/UX folks to be worthless - you get in the way most of the time)

    --

    Alright, for the sake of a good discussion, lets talk about this. What do you actually mean here? Are you saying that, as a visual designer, a person is great enough at just designing the site or application without the benefit of what a focused UI / UX expert can accomplish? What do they "get in the way of?"

    I'm sure we both have good and bad stories and it depends on the context, but I don't work with visual designers whose role involves UX research, concepting UI patterns, making flows, working with business stakeholders, helping BA's create requirements, working with devs to understand tech complexities, usability, etc. I don't know of what visual designer would do all of that.

    And, just for my own context, I consult with and work on web applications with a large national insurance company. There's not a chance they wouldn't have UX professionals involved in their projects. Our agency wouldn't either.

    Like I said, I'm sure we have had different experiences.

    • It's all in context of course— I too have had good and bad experiences. I'm pretty bitter as of late (if you couldn't tell). i work on the national shit too...PonyBoy
    • ... I'm grateful for useful input... but I can't tell you how often 'we've' run into absolutely useless or no-brainer feedback that actually stalls projects...PonyBoy
    • ... or even worse— confuses clients. Mind you— I'm talking about the kind of bullshit going on in the main post. I've experienced that kind of useless jabber...PonyBoy
    • ... in more than one meeting where once good design (damn near ready to go into development) gets shut down or confused cuz somebody felt...PonyBoy
    • ... a need to inject their uselessness. :)PonyBoy
    • All backed up by some UX article about best practice they read on some shitty blogChimp
  • Hayoth0

    Does anyone have a web style guide template i can reference so i can pass along this project to the developer?

  • PonyBoy2

    'user obersvation'

  • mg330

    When I work with my clients, I make sure that we're talking about tangible tasks that support the holistic goals, desires, successes, etc that we're looking to provide to users. I know that sounds like high-falutin' BS, and I don't use those words exactly, but you get my point.

    The tangibles all roll up to designing the UI. That's the thing we can literally design piece by piece. A tangible act is designing the UI for page navigation, or part of a financial UI. Or creating user flows that illustrate how the site works and what we expect users to do.

    The holistic part is the UX. I can't "design the UX" per se. I can design the pieces that in turn support the user experience, for better or worse, but I don't put pen to paper and make a user experience.

    Besides, the UX is so much more than the accumulation of the tangible pieces we create. I'm on a project now where I've really worked to get them to see the full circle view of user experience. It doesn't stop with the UX phase ending and devs building the new features. It goes beyond that to making sure people are being trained properly, that new features are being communicated properly, that someone is an evangelist for the application and wants to share their enthusiasm for it. I can't design that with a UI necessarily. It involves people and how they do their job well after my part is done.

    Problem is, and I'm only assuming here, the younger generation is learning this in college now since it's a rapidly growing career. And I'm afraid many are learning the nuts and bolts / tactical part without understanding the holistic part. Maybe they are, I don't know. I'd love to see a course list for a UX major, if there is such a degrees speciality.

    • seems to me you are way over-thinking this...PonyBoy
    • Possibly... But anything to counter that ridiculous post at the top. LOLmg33
    • It's how the corporate types talk, might be rubbing off. I'd rather just say "lets make sure good shit, everyone cool with that?"mg33
    • Wow you're in ultra corp. speak mode. Lets table this conversation after the long weekend. lets see how some of your insights with marry with the clients ask.sofakingback
    • •_•sofakingback
    • omfg, I genuinely hate myself little bit for typing that. Right here, in my heart, where I live.sofakingback