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I have this a set of animated gifs I need to optimise. Some of them have 250 frames, half of them being utterly superfluous. I ran them through...
...to remove every second frame like I've done before perfectly well, but when I do with these the gif goes all jittery and has elements appear where they shouldn't, multiple frames appearing in the same frame... odd things like that.
I decided I'd manually remove them in photoshop, and it looks completely fine in photoshop until I save out as a gif and preview and it has very similar problems.
Here an original I need to optimise...
..and here's how it exports after literally only removing frames...
What and how and why the utter fuck...
- When you view the GIF in PS, can you remove the 'background' layer and ensure that you're not somehow removing layers that 'block previous layers'? ...detritus
- ...if that makes any sense?detritus
- sorry, remove background (etc) layer, to highlight any transparency stuff going ondetritus
- Essentially the queef ripples emanate through the body, thus appearing to animate the queefer.set
- Interesting, I'll take a look - thanks for the suggestionset
- That sounds like it could be the case but I'm pretty sure it's not. Only one layer is ever visible on each frame... =/set
- thats what I readAl_dizzle
How does it look when you run preview in the timeline in PS before creating the gif?
Uncheck frame blending
Removes the frames natively in PS not EZ Blender Quif Optimizer.
That's the dogs.
if you've removed frames you need to click through the remaining frames and turn every other layer off except for the layer that's being presented in that particular frame
let me youtube that for you set