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JP: Back to Work, Testers...
we got a huge loan from the bank and spent weeks on ebay looking for various machines from over the past few years.
we now have 532 different PC's and Macs in the office and we employ a 12 year old kid we smuggled in from a third world country to test all the work we do on every computer.
its the only solution we could find to get round each computer/monitor/resolution issue.
I tend to just resize my browser to 800*600, 1024*768 and 1280*1024 using the firefox web developer extension to see if it all fits. I've not bothered changing my resolution, just the browser size.
I know it's a bit lazy but what can you do.
Just looking for some best practice opinions really.
When designing (interface/screen based) how do you build in your testing on different screen resolutions.
For example, my monitor is a nice high res one so everything looks wonderful and small(ish). When work gets seen by clients on ropy old 1024 res machines everything looks (a bit) big and clunky. I know I expect it to be bigger but . . . how do you other designers work with this - do you test on crappy monitors or do you just use your judgement? Or do you force the resolution change on your laptop/LCD. It used to be easy with CRTs not so now.
I've been wondering what's the best way to tackle this for years -sometimes testing sometimes not just wondered how everyone else handles this *variable* in their design practice.