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Anyone have any luck with Oculus Rift or HTC VIVE headsets running on OS X?
Oculus says they don't plan support macs until they make a computer with decent speed, (Fuck you Apple) and I haven't found anything official from HTC Vive besides random people on their forums saying "no", but even though, there has to be a way right? anyone here do it?
Sted you have HTC VIVE right? you on a mac?
I'm on the Mac Pro Trashcan, I've been viewing my VR work via Adobe Premier's program window, I can view VR-4k just fine with desktop players, I don't see why some god damned googles wouldn't work, there has to be a way!
and get with the game Apple you cock smokers.
All Apple has to do is pick 3-4 current video cards, toss them into a fucking Mac or two, license the fucking drivers, and be done with this nonsense once and for all. I know 11-year olds that can do this.
- of course, they're probably working on their own Apple-only device, which will be late to the game, over hyped and very expensive, requiring a new Mac for suremonospaced
- They are working on the new iMacssted
- What is working on the new iMacs?monospaced
- Apple :)sted
- Of course they are. Unless they decide to put a quality, modern GPU in them though, that's missing the point.monospaced
- I know. Apple can fuck right off. They could have Nvidia drivers pumped out in a week if they wanted to. They could support Razer Cores, and all that shit.section_014
- But, they won't.section_014
- It's mind boggling their refusal to do so. Why the fuck are they so scared people will be able to tinker with their machines anyway?monospaced
- I have some parts in my desktop machine what are 20 years old, that's why. (nothing serious just the chasis). power supply is 5, mainboard 3, cpu and memory 2sted
- one of the hdds is 5, gfx cards are the latest. so that's a reason why.sted
- and the other one is that apple doesn't wants you hack the hardware in any ways, and that's part of their "trusted computing" doctrinested
- which brings us full circle: Apple needs to AT LEAST put new GPUs in their closed machinesmonospaced
Yes Vive, but no sorry I use a desktop win pc. And I have some macs around me, but never tried because they have low-end gfx cards (compared to the two gtx1080).
Maybe you can try to install win and use an external gfx card?
that preview stuff for the videos is ok because it projects static information, the real-time 3d rendering is where it need the power what macs can't provide. And what you see on your screen isn't real because it renders out two 4k screens and not 1(2 scaled down) 4k.
- I meant the preview renders one 4k screen for the dual preview :)sted
- in premiere I can cache a pretty long timeline in 4k VR on it's native project window, but AE forget about it, fucking apple!!
Thanks Sted :)moldero
- what about FCP?monospaced
- i don't use FCP, just Adobe and Dacinci Resolvemoldero
Oculus has that speed-up-rendering-something-or... that's supposed to work with lesser cards.
Microsoft says they will have something similar soon too.
But yeah, Apple cares about dollars most, so they'l surely wait years to see where the VR world lands.
I really recommend for everyone to wait until april-may with the purchase of a high-end vr set.
would be cool if the headsets just came with a box that has all the processing you need. just plug it into any computer and bam
- yeah but what fucks this up is the resource requirements of the real-time hq 3d rendering :(sted
- soon ... look how far we've come with mobile phone graphics power ... it's just a matter of time before they speed up by another magnitude againmonospaced
scar did you try that macmorpheus thing with the PSVR?
Well, my mom just offered me for Christmas one of those smartphone VR headset things. What can I do with it besides YouTube vids and rollercoaster apps?