Space Film & Design
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- uan3
- uan2
- since19791
- <3ArchitectofFate
- thumbs upmicrokorg
- that 2nd logo looks very familiar... didn't a qbner do that?pango
- That second is from the Designer's Republic. https://www.thedesig…CyBrainX
- uan1
- Right, can you at least post the source too?
https://twitter.com/…grafician - you don't know tDR / wipeout ?uan
- posted it here because it's my 'bookmark' thread for tDR/wipeout:
https://www.qbn.com/…
https://www.qbn.com/…uan
- Right, can you at least post the source too?
- sted2
- feel3
just found a bunch of nasa 3d models
https://nasa3d.arc.nasa.gov/mode…
- detritus0
*are.
.
It's not exactly what you're after, but you must've seen this over the past wee while, no?
- mg330
This thread reminds me I've thought for years that making an online museum of fake interfaces used in films would be kind of a cool thing.
- dorkKn1ght0
This looks like a good company.
https://www.weylandindustries.co…
- Bluejam1
Bladerunner Sketch book (download link #4)
http://silodrome.com/blade-runne…Last Exit to Nowhere (lots of film logos on t-shirts)
https://www.lastexittonowhere.co…
- set0
- zarkonite0
Have a look at these peeps' folio: http://www.oooii.com/
They somewhat do what you're talking about...
"For the past decade, when Hollywood directors like STEVEN SPIELBERG, J.J. ABRAMS, MICHAEL BAY, and BRAD BIRD dream of the future, they turn to OOOii to build it. From the gesture based interfaces in Minority Report to the immersive technologies in The Island, the power walls of Déjà Vu to the 360 projections and innovative storytelling interfaces of Star Trek and Star Trek Into Darkness, we bring custom large-scale immersive environments to life."
- antimotion0
A ton of reference here:
http://www.sci-fi-o-rama.com
- antimotion0
And some stuff here: