C4D motext alpha Q

  • Started
  • Last post
  • 3 Responses
  • baseline_shift0

    Have you tried it with normal extrusions instead of motext? Tried expanding the motext into normal polygons?

    You could also tr keying the opacity change in the material, then using the step effector to make the fade go sequentially letter to letter instead of all at once. (Use the time offset inside the step effector.) This might work.

    • +imbecile
    • That could work. My text blocks were no more than two lines, so I split those in two and used the Display Tag to change their opacity.CyBrainX
    • Thanks for the help. I'll look into that when I have time. C4D can really bust your balls over very simple things some times.CyBrainX
    • It totally can. Good thing is there is usually more than one way to skin a cat. Good luck!baseline_shift
  • feel0

    hmmm wait...

    why are you trying to make a simple alpha transition in 3d? can't it be when you are composing on after effects?

    because alpha transitions are a render thing, a material animation. you'd have to animate it's material transparency somehow.

    and besides that, alpha transitions are old and ugly af, theres so much you can do in 3d, to choose from an alpha transition.

    you should do it in post anyways, using layers and pre-rendered files.

    ----

    ok, just watched the tutorial, and he's using the color property of a clone or mograph, and then using color shader to get this color applied to alpha.

    its a fairly complicated process, just to achieve alpha transitions, idk... you should really need to have 3d transparency to do it this way.

  • MrBixler0

    You could try using a proximal shader in the alpha channel