C4D For Dummies...
C4D For Dummies...
- Started
- Last post
- 7 Responses
- moldero
The Cinema 4D Questines Thread
- moldero1
I have a .c4d file that is using the VRay plugin that i don't have, how can I remove all instances of vRay?
thanks guys!
- i think you'd have to make all materials again and delete all the othersfeel
- yup, i did that, so before on startup I would get this message "plugins missing VrayBridge, VrayLight, Vray advancedMaterial"moldero
- but after I deleted all the textures I still get that VrayBridge is still used somewheremoldero
- Julesvm2
if it's still on the right hand side of the render preferences select it and delete it, see if that helps - if it doesn't, create a new blank c4d file and copt paste your whole scene into it and re-save.
- GeorgesII2
- Make sure your models have Chamfered edges. This looks like a standard plastic material. What seems to be more important is the lighting and render settings.ShenanigansTV
- Vray (and Renderkit's car paint) will do this. 1.9 added a Round Edges option for the materials - renders out a chamfered edge without altering the geometry.face_melter
- ...it may have been 1.9 - I can't remember.face_melter
- thanks man,
had to google chamfer eheh the more I knowGeorgesII - http://irisvfx.com/b… This is the plugin I used to use to make chamfers. Works really well.face_melter
- going to use this now FM, lets see if it works :)GeorgesIV
- GeorgesIV0
- UVW Mapping? Use the BP UV Edit mode in Cinema to create outlines of the object, then recreate the texture according to the outlines. Like painting-by-numbers.face_melter
- Or play around with the material's projection in the Tag Attributes - Cubic, Spherical, etc.
http://i.imgur.com/X…face_melter - thanks face_melter, I've watched so many video tuts, but it always seems I do not have the same C4D version or something always is missing :/GeorgesIV
- btw: that chamfer plugin, it was more than helpfulGeorgesIV
- Yup, the different versions of Cinema is a ballache to navigate. Simplest appraoch would be using the tags - that's one of C4D's more powerful core systems.face_melter
- Also, you're welcome :) There are a few free and useful plugins which fill in the gaps of Cinema's toolset - AutoID is a godsend in my line of work.face_melter
- CyBrainX3
30 minutes of tips from probably the most knowledgeable C4D user on Earth.
- sweet thanks CyBmoldero
- Really good!MrBixler
- some shit made me gasp and clap like I was there ehehehGeorgesIV
- The gradient material for depth was pretty cool!dorkKn1ght
- GeorgesIV2
- Very good question Georges, I am also awaiting a response.D4W33D
- It may be a manual job. But i'm trying to figure out a way of using transform where it scales each face to a certain point, rather than as a collective group.face_melter
- I'm sure the answer is in the Preserve Groups option - each polygon becomes an object and you scale/transform so it 'shrinks' rather than moves everything.face_melter
- ye get me?face_melter
- lol, nopeGeorgesIV
- Yeah, it works better in my head. If you Transform the object, it only gets smaller and the gaps remain. Explode it into separate polygons/objects...face_melter
- ... and find a way of making the pieces transform independently so they shrink and close the gaps.face_melter
- I'd make the wolf in zbrush. Bring it into c4d and put it in a fracture object.
Then mess with the multi shader effector with the scale to shrink each poly.dorkKn1ght - ER I mean a step effector...dorkKn1ght
- Select surface, move pivot, snap/slide pivot to corner intersection, move object, snap corner of surface into place. repeat until wolf is done.boom
- If you're wanting to turn this into a foldable mesh, I can recommend http://www.tamasoft.… ..although this might not be what you're after!detritus
- ^ that's what i thought of. i've seen it here before. it explodes the model then adds tabs to each side for glueing.lodef
- thanks fm and detritus, I'll try the tamasoft software, looks a lot easiern
time to rev up the old pc :)georgesIII