Public Voice Network
- Kanye video projections i… 1111
- Chick of the Day 1824218242
- the gif animation thread 1841218412
- Chick of the day .Gif 5050
- dolphin of the day 11
- Porn Face Tattoos. 33
- MILF's and curvy chic… 272272
- GOAT EDITION CHALLENGE 99
- The Powerball 3939
- Show some recent work 55495549
- Punches For: 424424
- Unique Insults 6161
- The Seasteading Institute 11
- Help Typeface 44
- Proper techno 601601
- Vid of the Day 1503015030
- instagram 653653
- Pic of the Day 7464774647
- blog 5768857688
- News of the day... 655655
- Belfast & Dublin, Ire… 2222
- Amy's Baking Company 104104
- UFO of the day 4242
- DaftPunk 196196
C4D: I'm an idiot 55 Responses
Last post: 1 year, 1 month ago | Thread started: Apr 12, 12, 6:13 p.m.
- CyBrainX
I duplicated this tutorial and the cloner objects collide on top of the topless box as if there was still a top to it instead of falling into the box the way it happens at the end of this tutorial. There seems to be a foolish default setting for the collider that it works this way ("bounding box" as opposed to "object") instead of the natural way you would expect the dynamics to work. (object) Please post the correct setting if anyone knows it.
Here's a simplified version of the problem I have. It's pretty obvious what's wrong even if I didn't just describe it.
http://www.talesfromthehead.com/…- Apr 12, 12, 6:13 p.m. – Permalink
- mikotondria3
^ Yeh I think that's it. Nick's got the answer in here somewhere I think...
http://greyscalegorilla.com/blog…

- Dog-earApr 12, 12, 7:37 p.m. – Permalink





