Public Voice Network
- You're at a party and… 4545
- GIF vs JIF 2222
- TITS GIF 1717
- Show some recent work 55545554
- Star Trek Into Darkness 6262
- Flickr Redesign 3030
- Daft Cars / Anyone? 22
- Notre Dame 88
- the gif animation thread 1845718457
- Pic of the Day 7471774717
- Apple Manufacturing 1515
- LA Life 99
- Ray Manzarek, RIP : / 1717
- Famous Street Artists 1414
- The Silk Road 1515
- Really? 4343
- sliding top panel wordpre… 11
- Amy's Baking Company 112112
- Xbox: New Generation Reve… 6767
- Stag Do - London 44
- MILF's and curvy chic… 276276
- Tornado season 112112
- Vid of the Day 1505315053
- What are you listening to… 55795579
Designing for iPad 3? 1717 Responses
Last post: 1 year, 2 months ago | Thread started: Mar 17, 12, 3:34 p.m.
- jonnypompita
Hello folks,
With the retina display now engineered into the new iPad, what file size and dpi should the psd be set to? 1024x768 was the standard but apps built for the iPhone 4 have been bumped up to 640x960 because of retina.
640x960 (iPhone 4 retina)
320x460 (iPhone up to 3gs)- Mar 17, 12, 3:34 p.m. – Permalink
- monospaced
73dpi for that extra pop.


- Dog-earMar 17, 12, 4:48 p.m. – Permalink
- tOki
Create you canvas at the at the physical dimensions and dpi of the screen. Done correctly this should give you 2048x1536 pixels, however if you look at it at "print size" you should get a realistic view of it in someone's hands. In the same way we approach adaptive design you need to think in this way, rather than set amounts of pixels.
it's important to remember that in the case of mobiles and tablets more pixels usually means a finer detailed picture, rather than "more
space" to work with.
- Dog-earMar 17, 12, 5:02 p.m. – Permalink
- ESKEMA
copy paste kalkal post:
2,048 x 1,536you can set it to 1 dpi or 3000, only pixels matter.
just remember to set everything in divisible pixels so that when ipad 1/2 displays your design, everything is on full pixels as well. (i.e. don't set nothing to 933px because on an ipad 1/2 it'll be on 416.5 px and look shit... etc)

- Dog-earMar 17, 12, 11:07 p.m. – Permalink
- craigatkinson
i heard retina can go as far as 74dpi but the extra one slows it down a bit


- Dog-earMar 17, 12, 11:24 p.m. – Permalink
- Nathan_Adams
Best - still work on a 1024x768 document, but make sure you work with hi-res assets that are scaled down as smart objects. That way, it's 1. easier to work with on screen, and 2. you know it will work fine on iPad 1/2. Then just scale the document 200% at the end and start outputting what you need.

- Dog-earMar 18, 12, 5:10 a.m. – Permalink
- jonnypompita
What if your app is made up entirely of vector shapes?

- Dog-earMar 20, 12, 10:02 p.m. – Permalink
- animatedgif
here we go again...


- Dog-earMar 21, 12, 7:51 a.m. – Permalink
- gramme
DPI becomes relevant if you're working on digital publications, using the tools from Adobe, Woodwing, Mag+, etc. The layout work for these publications is usually done in InDesign, so a pixels-to-pixels workflow isn't really feasible. Yes, the iPad 3's resolution is much higher than the first two generations. But the canvas size, whether measure in inches, points, or whatever (again, if you're thinking in terms of pages) remains the same. So, your images in the particular instance of a digital publication created with InDesign will need to be 264 DPI.


- Dog-earMar 21, 12, 8:19 a.m. – Permalink
- gramme
e.g. using a 2048 x 1496 artboard for a digital publication will require everything to be doubled. 10 pt (or 10 px) type becomes 20 pt, and so on. It's difficult to design accurately/appropriately in such settings, knowing that the actual size of things will be reduced at the end.


- Dog-earMar 21, 12, 8:22 a.m. – Permalink
- d_rek
@2002,
Yup, 72 DPI. Basically double up on all of your layer effects, strokes, etc. and preview your doc @ 50% to get a somewhat-accurate on-screen representation.
It's not ideal, but it's working for me us far. At the very least the artwork will already be high-res and will require minimal revision - if it's needed at all.
We're waiting on getting our iPad 3 so we can start testing to see how things actually look. Until then we're kinda in the dark.


- Dog-earMar 21, 12, 8:41 a.m. – Permalink
- gramme
Let me explain what I was saying above in a different way.
The usable space (sans 20 px status bar) is 1536 x 2008 or 2048 x 1496 @ 72 DPI. We all agree about the pixel size/resolution. I was never suggesting that one should output images for an app or website at 264 DPI.
HOWEVER, it still stands that IF someone is working on a digital publication using digital magazine plugins for InDesign, and IF that person wants to work in a 1:1 ratio (e.g. to use 9 pt type that will actually APPEAR the same optical size in an app), then one needs to work with images that are 264 DPI. The files at the end of the day will be output based on pixel dimensions, which will of course be 72 DPI. No argument there.


- Dog-earMar 22, 12, 9:11 a.m. – Permalink



