Public Voice Network
- the gif animation thread 1846018460
- You're at a party and… 5656
- Xbox: New Generation Reve… 7272
- What are you listening to… 55845584
- Pic of the Day 7473174731
- Art of the Day Thread 322322
- draw something 440440
- Experiential Design 88
- Video Games... 923923
- POUZZA fest Montreal 11
- Amy's Baking Company 113113
- London machete attack 1818
- iOS email rules
- GIF vs JIF 3737
- Made a memorial page for … 2222
- Chick of the Day 1825218252
- Wordpress RSS Customizati…
- Official NSFW Thread 254254
- LA Life 1111
- Shooting of the Day 10541054
- Flickr Redesign 3535
- documentaries 361361
- Vid of the Day 1505415054
- DAFT PUNK REVEALED 2626
animated texture 55 Responses
Last post: 2 years, 4 months ago | Thread started: Dec 27, 10, 4:38 p.m.
- Hombre_Lobo_2
I don't understand what the problem was.
Are you trying to get the text to move up a horizontal plane then slide onto a vertical plane? As if the text is projected onto the floor of a room then moves onto the wall?
If so I would have precomposed the text layer with it moving upwards (with a solid green back ground),
then create a new comp bring the previous precomposed composition into it, duplicate that composition (2 layers in total of that text moving upwards with green bg), turn them both into 3Dlayers (you may need continually raterize checked also)Then rotate one of the precomposed text layers, so that the top of it moves away and the bottom moves towards you (z axis I think), until this layer is parallel to the floor.
The 2 layers should be intersecting one another, when view from the side it should resemble an '+'.
So now when the text moves upwards on both flat planes they will seamlessly move up the back wall from the floor.
Does that make sense?
I'm interested in how you did it now.


- Dog-earDec 28, 10, 4:53 a.m. – Permalink
- Hombre_Lobo_2
Bump.


- Dog-earDec 29, 10, 6:06 a.m. – Permalink
- whereRI
bezier warp distortion tool maybe, hold shift
i take it you are tryin to 'scroll' the text layer up onto another 3d plane no?
could do some camera projecting/mapping but seems a bit complicated, im sure you can find something to trick it in the distortion filters if you cant get a hard angle out of bezier warp. you could even duplicate the layer and mask off under the new '3d' layer . meh i didnt explain that well


- Dog-earDec 29, 10, 6:20 a.m. – Permalink





