Skip to main content

3D Question! Help! 1010 Responses

Last post: 1 year, 10 months ago | Thread started: Mar 22, 10, 6:59 a.m.

RespondNew TopicDisable Images

  • benvoid

    Hi everyone just joined because I need a 3D question answered. I'm trying to produce an effect the same as the one is this link:

    http://tiny.cc/vch2a

    I don't think its a texture but I'm not sure. I'm using Cinema 4D but I'm fairly amateurish but I have a basic understanding of the program. Any help would be very much appreciated. Thanks!

    Mar 22, 10, 6:59 a.m. – Permalink
  • typist

    texture mapping

    http://car go.dirtylipbalm.com/#23126/Exper...

    http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/0/186/23126/008.jpg

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:07 a.m. – Permalink
  • lukus_W

    I'm not sure about Cinema 4D - but a toon shader could be used to create an effect like this in many 3D packages.

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:07 a.m. – Permalink
  • harlequino

    Yeah, in Cinema I believe what you'll need to do is play around with how the texture is mapped to an object. If you click on the tag once you've applied the texture, try the various mapping methods (perhaps spherical or cylindrical would work well) and tweak the settings. You might need to create a couple different textures depending on your objects.

    • tthe thing is - the texture will need to be orientated towards the cameralukus_W1/7
      (which would make this approach quite tricky, because the camera can obviously move)lukus_W2/7
      How come? The image he posted seems to have textures going in all directions. Or am I missing something there?harlequino3/7
      Ah yeah .. they do - my mistake. I was thinking contour lines were required.lukus_W4/7
      "orientated?" I think you mean orientedmonospaced5/7
      nope, sorry I don't ;)lukus_W6/7
    next note >+ add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:11 a.m. – Permalink
  • megE

    (not a 3D motion person at all - but maybe a possibility)

    Can you create something in illustrator, using the Blend, Specific Steps -- and then bring it into Cinema?

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:30 a.m. – Permalink
  • woowah

    typist's post shows whats really happening. In 3dsmax yould add an XYZ mapping modifier and a simple striped map set to "planar" would stretch over the spheres,

    rotate the cam round to the side and youll see the stripes condense to rings at the ends of the spheres.

    if that made sense?

    there'll be something similar in cinema4d

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:36 a.m. – Permalink
  • harlequino

    so something like this?

    http://www.pleasewhisper.com/crap/stripedspheres1.jpg

    Created texture in PS. Assigned to sphere. Click the texture tag and set projection to flat. Then you can tweak size and offset.

    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:41 a.m. – Permalink
  • dragonfruit

    shape would be like metaballs or something?

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:45 a.m. – Permalink
  • whereRI

    1- create spheres
    2- make children of metaball object
    3- create new material
    4-on colour channel choose > surface> checkerboard
    5- click on the checkerboard pic on colour channel and change U frequency to 0.02
    6- apply material to mesh
    7 - choose cylindrical mapping, up the tiling on y axis

    * you will notice this is does not match the pic above, the map is oriented the wrong way, you can either rotate your entire mesh or create a black and white image in photoshop that runs vertically instead of the horizontal one created with checkerboard...
    also, to get that smooth look, you gonna have to drop the metaball subdivision

    • yeah, mapping can be flat too, doesnt have to be cylindricalwhereRI
    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:48 a.m. – Permalink
  • whereRI

    http://i44.tinypic.com/2empkqa.png

    next note >add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:52 a.m. – Permalink
  • benvoid

    Guys, thank you so much! Didn't expect such a response. Very helpful advice! I've got a starting point to work from now. Thanks again!

    • There's some talented ppl in here. They surprise you from time to time huh?dopepope
    + add note

    You must be logged in to add a note. Login now or register for an account.

    Cancel
    Dog-earMar 22, 10, 7:57 a.m. – Permalink

Login or Register to respond to this

Skip to main content