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3D Question! Help! 1010 Responses
Last post: 2 years, 2 months ago | Thread started: Mar 22, 10, 6:59 a.m.
- harlequino
Yeah, in Cinema I believe what you'll need to do is play around with how the texture is mapped to an object. If you click on the tag once you've applied the texture, try the various mapping methods (perhaps spherical or cylindrical would work well) and tweak the settings. You might need to create a couple different textures depending on your objects.


- Dog-earMar 22, 10, 7:11 a.m. – Permalink
- woowah
typist's post shows whats really happening. In 3dsmax yould add an XYZ mapping modifier and a simple striped map set to "planar" would stretch over the spheres,
rotate the cam round to the side and youll see the stripes condense to rings at the ends of the spheres.
if that made sense?
there'll be something similar in cinema4d


- Dog-earMar 22, 10, 7:36 a.m. – Permalink
- harlequino
so something like this?
Created texture in PS. Assigned to sphere. Click the texture tag and set projection to flat. Then you can tweak size and offset.

- Dog-earMar 22, 10, 7:41 a.m. – Permalink
- dragonfruit
shape would be like metaballs or something?


- Dog-earMar 22, 10, 7:45 a.m. – Permalink
- whereRI
1- create spheres
2- make children of metaball object
3- create new material
4-on colour channel choose > surface> checkerboard
5- click on the checkerboard pic on colour channel and change U frequency to 0.02
6- apply material to mesh
7 - choose cylindrical mapping, up the tiling on y axis* you will notice this is does not match the pic above, the map is oriented the wrong way, you can either rotate your entire mesh or create a black and white image in photoshop that runs vertically instead of the horizontal one created with checkerboard...
also, to get that smooth look, you gonna have to drop the metaball subdivision
- Dog-earMar 22, 10, 7:48 a.m. – Permalink




